Fallout new vegas damage

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If you have Elite riot gear + 1st recon beret + max luck + finesse, you would get at best 25 x 0,1 = 2,5 percent chance of scoring a critical hit per hit with Sleepytime, that’s pretty low ! Even automatic weapons with higher critical chance such the automatic rifle, the nail gun or silence 22 SMG, won’t benefit a lot from a high critical chance. Where you can benefit from it, it’s with weapons with a critical multiplier below 1 : automatic weapons.įor instance, Sleepy Time one of the automatic weapon with the highest critical multiplier has a critical multiplier of x 0,1. The bonus of finess would give you (5×2) 10 additionnal percent chance of scoring a critical hit, when the bonus of light touch or the VATS bonus won’t multiply and would be always a bonus of + 5. Most weapons have a critical multiplier of 1, some such for instance Maria has a critical multiplier of 2. _ Fight the power! (but only against the member of said faction). In new vegas, most critical chances are multipliable, such the one brought by “finesse”, “build to destroy” and all clothes and armor that give you additional critical chance. The difference between “steady” critical chance and “multipliable” one. Here is a small guide to put some light on a point of rule that people with people deeply familiar with new vegas know, but often ignored : This guide explain the difference between the different kind of critical hit chance bonus and how to exploit them